5 research outputs found

    Efficient Stackelberg Strategies for Finitely Repeated Games

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    We study the problem of efficiently computing optimal strategies in asymmetric leader-follower games repeated a finite number of times, which presents a different set of technical challenges than the infinite-horizon setting. More precisely, we give efficient algorithms for finding approximate Stackelberg equilibria in finite-horizon repeated two-player games, along with rates of convergence depending on the horizon TT. We give two algorithms, one computing strategies with an optimal 1T\frac{1}{T} rate at the expense of an exponential dependence on the number of actions, and another (randomized) approach computing strategies with no dependence on the number of actions but a worse dependence on TT of 1T0.25\frac{1}{T^{0.25}}. Both algorithms build upon a linear program to produce simple automata leader strategies and induce corresponding automata best-responses for the follower. We complement these results by showing that approximating the Stackelberg value in three-player finite-horizon repeated games is a computationally hard problem via a reduction from the balanced vertex cover problem.Comment: An earlier version of this paper used incorrect asymptotic notation in the statement of the main hardness result as well as in the description of related hardness results in a table (in the related work section). The proofs and implication of the result remain unchanged, but a correction has been made to the statement of the resul

    Fair Division with a Secretive Agent

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    We study classic fair-division problems in a partial information setting. This paper respectively addresses fair division of rent, cake, and indivisible goods among agents with cardinal preferences. We will show that, for all of these settings and under appropriate valuations, a fair (or an approximately fair) division among n agents can be efficiently computed using only the valuations of n-1 agents. The nth (secretive) agent can make an arbitrary selection after the division has been proposed and, irrespective of her choice, the computed division will admit an overall fair allocation. For the rent-division setting we prove that the (well-behaved) utilities of n-1 agents suffice to find a rent division among n rooms such that, for every possible room selection of the secretive agent, there exists an allocation (of the remaining n-1 rooms among the n-1 agents) which ensures overall envy freeness (fairness). We complement this existential result by developing a polynomial-time algorithm that finds such a fair rent division under quasilinear utilities. In this partial information setting, we also develop efficient algorithms to compute allocations that are envy-free up to one good (EF1) and epsilon-approximate envy free. These two notions of fairness are applicable in the context of indivisible goods and divisible goods (cake cutting), respectively. This work also addresses fairness in terms of proportionality and maximin shares. Our key result here is an efficient algorithm that, even with a secretive agent, finds a 1/19-approximate maximin fair allocation (of indivisible goods) under submodular valuations of the non-secretive agents. One of the main technical contributions of this paper is the development of novel connections between different fair-division paradigms, e.g., we use our existential results for envy-free rent-division to develop an efficient EF1 algorithm.Comment: 27 page

    Pipeline Interventions

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    We introduce the \emph{pipeline intervention} problem, defined by a layered directed acyclic graph and a set of stochastic matrices governing transitions between successive layers. The graph is a stylized model for how people from different populations are presented opportunities, eventually leading to some reward. In our model, individuals are born into an initial position (i.e. some node in the first layer of the graph) according to a fixed probability distribution, and then stochastically progress through the graph according to the transition matrices, until they reach a node in the final layer of the graph; each node in the final layer has a \emph{reward} associated with it. The pipeline intervention problem asks how to best make costly changes to the transition matrices governing people's stochastic transitions through the graph, subject to a budget constraint. We consider two objectives: social welfare maximization, and a fairness-motivated maximin objective that seeks to maximize the value to the population (starting node) with the \emph{least} expected value. We consider two variants of the maximin objective that turn out to be distinct, depending on whether we demand a deterministic solution or allow randomization. For each objective, we give an efficient approximation algorithm (an additive FPTAS) for constant width networks. We also tightly characterize the "price of fairness" in our setting: the ratio between the highest achievable social welfare and the highest social welfare consistent with a maximin optimal solution. Finally we show that for polynomial width networks, even approximating the maximin objective to any constant factor is NP hard, even for networks with constant depth. This shows that the restriction on the width in our positive results is essential
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